Learn More About
Quizzing
Teen Bible Quizzing was formed within the Kansas City
Youth for Christ organization in the fall of 1946 when Jack Hamilton wanted to
have an activity that would involve Christian teenagers in a serious study of
the Word of God. The idea of young people the Bible and answering questions
competitively quickly spread to other youth organizations and denominations. At
the 1950 Youth for Christ International Convention, the first National Bible
Quiz Tournament was held.
Quizzing was picked up by the Church of the Nazarene in 1957 but didn't become
an official part of the youth program until the 1964 Nazarene Young People's
Society Convention. The first Nazarene National Bible Quizzing Tournament was
held in Estes Park, Colorado, in 1966.
The Nazarene teen Bible quizzing program underwent such a rapid period of growth
in the early 1970s that a separate division of Nazarene Publishing House, Quiz
Specialties, was organized to produce and distribute only quizzing resources and
materials. Quiz Specialties quickly became and has remained the largest producer
of teen Bible quizzing materials, resourcing both Nazarene and non-Nazarene
quizzing organizations.
Through the efforts of Dr. Duane Cuthbertson, teen quizzing saw the
establishment of the interdenominational World Bible Quiz Association (WBQA) in
1972; the purpose of which was to provide a common format for the various Bible
Quizzing organizations. The current quiz material cycle was established in the
early 1980's and has enabled the majority of churches, schools and ministry
organizations to coordinate their programs. The switch from the King James
Version to the New International Version of the Bible came in 1978.
After a decline in participation during the late 1970s, teen Bible quizzing was
rejuvenated during the 1980s by an increased emphasis on disciple making. The
1980s also saw the expansion of the study cycle in 1984 and the establishment of
numerous invitational quizzes. Currently, quizzing is both healthy and thriving
as more and more people realize the benefits of this wonderful program.
What is
quizzing?
Quizzing is a
sport where you study the Bible, go to meets, answer
questions, jump,
and have great Christian fellowship all at the same time!
What parts
of the Bible do we study?
We study 8 parts
of the New Testament
(one per quiz season) in cycles. After we've done all 8, the cycle
starts over again.
| 2009-10 |
2010-11 |
2011-12 |
2012-13 |
2013-14 |
2014-15 |
2015-16 |
20016-17 |
| 1&2
Corinthians |
John |
Hebrews
and
1&2 Peter |
Matthew |
Romans
and James |
Acts |
Galatians,
Ephesians, Philippians, Colossians and Philemon |
Luke |
What does it cost?
Quizzing cost $4 per quizzer per quiz. This money
helps pay for materials used by the officials and for the awards.
Is there
an age limit?
Yes, quizzers
must be 11 years old and between the 6th and 12th grades. Younger kids on our district can
see
Angelina Jones about children's
quizzing. Those over the age limit should consider
being involved as
coaches, quizmasters, or scorekeepers. Our district leaders will
appreciate your
help!
When do we
practice?
See Practices
and Meets at the bottom of this page.
This is a rules
summary from
YouthQuiz.com and should not be
substituted for the complete rules set. For a full set of rules, please click
here.
A regular team has
five members. A team
can have fewer or more than five members, but only five may participate
in any
one round. During quiz rounds, there are four quizzers and one
substitute.
Substitutes can only replace an active quizzer during time-outs or when
an
active quizzer has answered four toss-up questions correctly or three
incorrectly, or has committed three fouls. One quizzer is designated
the
captain. Only the captain may address the officials regarding appeals,
challenges, rebuttals, or time-outs.
Each team can have
one adult serve as a
coach during a quiz. The coach can request time-outs and make
substitutions
during them. Only the designated coach may be in the quiz area with the
quiz
team. The coach cannot talk to the team during questions.
The competition
director organizes the
quiz and recruits other officials, meeting with them to determine rule
interpretation. The competition director is responsible for getting the
questions to be used to the quizmasters and content judges. The
competition
director is responsible for publicity, location, awards, and other
aspects of
the quiz.
The quizmaster
reads each question for
the quizzers, and recognizes the first quizzer to jump after the start
of the
question. The quizmaster rules on the correctness of answers to toss-up
and
bonus questions, and on appeals. The quizmaster calls any fouls, and
may call
fouls for conduct. The quizmaster's interpretation of the official
rules is
final.
The content judge
assists the quizmaster
with rulings on challenges and rebuttals, and listens for misreads or
errors in
questions. The content judge informs the quizmaster of any fouls. The
content
judge can also serve as a timekeeper.
The scorekeeper
records the official
team lineups, points gained or lost, and final individual and team
scores. The
scorekeeper supplies the quizmaster with score updates, and notifies
the
quizmaster when a quizzer has answered four questions correctly or
three
incorrectly, or committed three fouls; and when a team has five errors,
two
overruled challenges, or has requested a substitution.
All English
language questions should be
based on
The Holy Bible, New International Version.
Toss-up questions are
read only once. If no quizzer answers within five seconds, the
quizmaster reads
the answer, and then the next question. Questions can be appealed based
on
misreading or erroneous information among other things. The quizmaster
must
announce what type of question each question is before reading it.
All quizzers have
to sit facing the
quizmaster. Only officials, coaches, quizzers and substitutes may be in
the quiz
area during a quiz, including during time-outs.
Each team turns in
its lineup before
each round. Lineups can't be changed once they're turned in. Late
lineups result
in point deductions. Teams that are over ten minutes late forfeit the
round.
Teams found violating the lineup receive a foul.
In a two-team
quiz, each team gets two
60-second time-outs. In a three-team quiz, each team gets one 60-second
time-out. Only officials, coaches and captains can call time-outs. No
time-outs
can be taken after question 18 has been pre-announced.
A quiz is 20
toss-up questions long (11
general and 9 specialty questions). If there is a tie after 20
questions, single
general questions are asked until there is not a tie at the end of a
question.
No lineup changes can occur during tiebreakers.
The first quizzer
off the seat is
recognized and given the opportunity to answer the question. Either
electronic
equipment or three jump judges are used to determine who jumped first.
The
quizmaster stops reading the question as soon as a quizzer jumps. The
quizzer
has 30 seconds to answer. If the question was not completed when
stopped, the
quizzer must finish the question as part of the answer.
Correct answers to
toss-up questions are
worth 20 points. Correct answer to bonus questions are worth 10 points.
There
are various bonus scores available as well. Fouls, incorrect/over-ruled
challenges and rebuttals, and some errors cause a 10 point deduction.
Points
scored or deducted during tiebreaker questions do not affect scores for
that
quiz, and are only used for tiebreaking purposes.
The most popular
methods for determining
team standings in a competition are Round Robin Win/Loss Record, Round
Robin
Olympic Points, Round Robin Modified Olympic Points, and
Single-/Double-/Triple-Elimination Tournament. However, alternate
methods can be
used as long as they're agreed upon by all participants.
Most churches
practice on
Sunday afternoons, but your church might practice at another time, check
with
your local quizzing director for practice times. The quiz meets and
tournaments are listed on our schedule page.